While the questions of quality control and lack of a quick fix for this important playability issue remain, a ModDB user has uncovered a simple fix for the Alien AI problem. The Aliens play dumb simply due to a typo in one of the game's .ini files.

The offending .ini files is supposed to initialise a function called 'AttachPawnToTether'. This would mean that the aliens would be smart enough to track the player, be hard to shake off, and do their aggressive best to kill you off. PC Gamer notes that after editing the problem .ini file the xenomorphs "waste less time getting to the player, crawl and lunge more often, and generally move in more of a beeline rather than their usual drunken stroll".
If you want to know how to fix your copy of Aliens: Colonial Marines, as described above, it is a rather simple procedure. In your games config file (likely at (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) you just delete the letter 'a' (I've highlighted it bold and red) from the following line of code:
- Here is the original code: ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather.
- Here is the fixed code: ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether.
If you have Aliens: Colonial Marines in your games library, this edit might be worth a try. If the idea of the game in a more playable and challenging form appeals then it is now possible to pick up a copy of the title plus its DLC for as little as $2.79 or £2.49 (via Fanatical).
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